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Friars’ Briar Bonspiel Rules
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.to promote fine
fellowship and good curling on a national basis among clergy persons
and their associates
I. Rules for the
Make-up Of a Team in the Friars' Briar Bonspiel
A.
For the Friars’ Briar, the “skip” is defined as the player that
throws last rocks. The skip must be a clergy person. The player
who holds the broom and calls the game is usually the “skip” but
may (by CCA rules) be any member of the team. (Board decision)
B. Three
players on the team must be clergy, family of clergy, an employee
of a church organization, or a member of a Clergy Curling League.
(Article 8)
C.
A player who is not clergy, family of clergy, an employee of a church
organization, or a member of a Clergy Curling League must play lead.
(Article 8)
D. Any
exceptions to this rule must be approved on a case by case basis
by the governing board of the Friars' Briar Association. (Board
decision)
II. Rules for
Individual Games at the Friars'
A. All games are
governed by CCA Rules for General Play available online at
Rules of Curling for General Play - Canadian Curling Association
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Please note that this means the Free Guard Zone is in
effect for the first four rocks of an end.
B. All games in
all rounds of the Friars’ Briar are 8 ends (Article 8).
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Points scored for and against are not used to break ties
in the standings. This means a team that is trailing in a game that
is out of reach is allowed to follow curling tradition and shake
hands to concede the game at any point
C. Ties in games
in the round robin are broken by a draw to the button. (Board
decision)
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Each team will select 1 member of the team to make the
draw. 2 players are to sweep, 1 player to hold the broom. All
members of the team may join in the sweeping after the stone is
released if they choose.
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The opposing team is not to sweep this rock at any time.
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The thrown rock will be measured by the 2 thirds with
the measuring device.
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The second team follows the same rules in throwing their
rock.
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Should the pin be covered by both rocks, then a second
stone will be thrown by a different member of each team.
D. Ties in playoff
games are broken by a team shootout
In the
event that two Rinks are tied in Event Play, the win is decided by
a shoot-out. (Each curler throws one additional rock. One point is
awarded for being in any part of the 12 foot ring; two points for
any part of the 8 foot ring; three points for any part of 4 foot
ring; four points for any part of the button. The rink with the most
points wins the game. (Should the tie not be broken, skips will
throw until there is a winner) (Article 8.7).
III. Rules for
the Curling Draw at The Friars'
A. The Round Robin
(the seeding round)
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Teams
(depending on the number of entries)
will be placed into four groups of six teams
selected at random.
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Each team (depending on the number of entries and ice
availability) ordinarily plays all the teams in their group once
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Teams finishing 1
and 2 in each group qualify for
The Medal Event
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Teams finishing 3
and 4 in each group qualify for
The Don Amos
Event
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Teams finishing 5
and 6 in each group qualify for The Hugh Christmas Event
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Tie Breakers in Seeding Round (Round Robin):
When the seeding round results in teams with
identical win/loss records the following tiebreakers will be applied
until the tie is resolved. (Board decision)
a. The first
tie breaker is given to the team with the best record in head to head
games with other deadlocked teams.
b. The second
tie breaker is based on a shootout competition that is ordinarily*
performed by all teams and is scheduled after one of the draws in the
seeding round.
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After the
completion of their game in the draw the two teams remain on the
ice for the shootout. The two teams are shooting out together not
in a "head to head" competition, but in order to record a shootout
score for each team that will be used as a tiebreaker after the
seeding round is complete.
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Each member of
each team will be drawing for the button both away from the glass
and toward the glass. Each draw for the button will score points:
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4 points for a
draw biting the button
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3 points for a
draw biting the four foot
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2 points for a
draw biting the eight foot
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1 point for a
draw biting the twelve foot.
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Shootout
Procedure
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Part One of the
Shootout: One team begins the shootout while the other team
records the score. All the members of the team throw 1 draw for
the button. Sweeping takes place as in single game tiebreakers
(Rule II C above). The other team records the score according
the the scoring key above. The teams reverse roles: the second
team performs the shootout while the first team records the
score.
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Part Two of the
shootout: Each team repeats Part One, now performing the
shootout "toward the glass."
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A team's total
score is submitted to the draw-master. Total shootout points
will be used as the second tiebreaker.
* NOTE: If time and
ice are available, local organizers may choose to schedule a
head-to-head
shootout competition after the seeding round is complete
involving only the teams whose win/loss record requires a
second tiebreaker.
c. The third
tie breaker: a single player draws to the button as in single game tie
breakers (Rule II C above).
B. Event Playoffs
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Each team ordinarily plays 3 games in Event Play regardless of wins or
losses.
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Prizes ordinarily are awarded to all teams in an order determined by Local Arrangements.
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An Event Trophy is awarded to the winning team in each
of the Three Events:
The Medal, The Don Amos, The Hugh Christmas.
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Additionally, Gold, Silver and Bronze Medallions are also awarded in
The Medal Event.
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